Sound Design
Kung Fu Panda - Sound Re-Design
Watching this movie I was inspired by the simple yet immersive and descriptive sound design, during a very active action sequence. I just had to try my hand at re-designing the sounds. My main focus in this project was to enhance to action but still having it clear, almost to the point where you could close your eyes and still ‘see’ what was going on, by having a lot of exaggerated “camera movement sounds” and whooshes, to draw in the listener, and having punchy impacts, to make you feel the hits.
Final Fantasy VII - Sound Re-Design
In this re-design, I primarily focused on making a unique, and super cool dragon roar, with interesting textures, fitting the sci-fi/magic aesthetic of the game, while still having the sound cohesive and natural in the world.
The Last of Us - Sound Re-Design
For this project the idea was to recreate the phenomenal sound design of Naughty Dogs “The Last of Us” as accurately as possible, focusing on spatialization, reverberation and audio occlusion. Basically placing the sounds in the world, making them bounce around the environment appropriately, giving the soundscape realism.
Amnesia: The Bunker - Sound Re-Design
This re-design is all about creative use of reverb, exaggerating reality to enhance a desired effect or feeling. In this example my goal was to make the player feel claustrophobic, giving the feeling that anything could be lurking close by. Horror is an incredibly interesting genre when it comes to audio and I believe, as a sound designer, we hold the power to create very intense experiences, just by clever sound design and reverberation, especially in video games.
Other works
Valheim: Ashlands
During my freelance sound design career, I was fortunate enough to get the opportunity to work together with the studio “Ghostwood Empire”, designing various sounds for the “Ashlands”-update for the game “Valheim”. During this project I was tasked with designing lots of different sounds; magic, creatures, monsters, ambiences and much more. This was incredibly valuable and educative for me, working together with established and experienced sound designers on a huge game.